We make games
that wobble.

SkwidInk Studios builds physics-driven, system-obsessed games where things go wrong in the best possible way. Ragdoll heists, living ecosystems, and creative destruction.

Indie studio. Probably too many Unity projects open right now.

SkwidInk Studios

What we're cooking

Three projects. Zero straight lines. Everything bounces.

Pre-production
Still Waters
Incremental Ecosystem Sim · Unity

Grow a neglected puddle into a nature sanctuary. Breed koi with real genetics, build ecological chains that unlock new systems, and listen to your soundscape evolve as species arrive. The ecosystem is the progression engine.

Incremental Breeding/genetics Cozy
Concept
Untitled Powder Game
3D Physics Sandbox · Unity

A 3D love letter to powder games and Noita. Simulate thousands of particles, build with them, weaponize them. Destruction is creation. Creation is also destruction, honestly.

Physics sim Sandbox Single-player

About the studio

SkwidInk Studios is a one-person operation obsessed with games where systems interact in surprising ways. Where physics, ecology, and player creativity collide to produce moments that couldn't be scripted.

Every game starts with the same question: what if this world actually worked? What if the ragdolls had real weight, the fish bred with real genetics, the sand actually simulated? Build the system, then get out of the way.

Physics first
If it doesn't wobble, bounce, or cascade, we're not interested.
Systems > scripts
Emergent moments beat authored ones. Let the simulation surprise everyone.
Comedy is physics
The best jokes write themselves when the ragdoll hits the ceiling fan.
Ship it weird
Koi genetics. Animal heists. Powder combat. Normal is for other studios.

Stay in the loop

Devlogs, demos, and the occasional existential crisis about particle systems. No spam.

Get in touch